Wednesday, April 11, 2012

22 Cans

http://www.gamesindustry.biz/articles/2012-04-10-the-peter-molyneux-principle

Fun article from Peter Molyneux about why he started 22 Cans... One (of many interesting) sections here is the bit about how oldskool it is to keep ideas hidden. I've been thinking a lot about this lately, w/r/t to new digital marketplaces and Kickstarter and the rest. When the biggest problem is somehow breaking through the noise-to-signal ratio and standing out on the digital storefront, why on earth would I EVER keep quiet about what I was working on? That really only makes sense if you're part of a franchise so mighty that it will be a huge event on release no matter what. And there are fewer of those these days, because of the explosion of small products in different categories...

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